![]() ![]() Good prayer xp and low combat lvl/def make hill giants the best training from here on, for the most part. Only do this if you just want xp, but it's not recommended.ģ0-99: Hill giants. However, the lack of drops other than bones means diminished pray xp and no monetary gains. Low defense and high hp mean they could be the highest xp/hr. Great for collecting iron arrows for ranged xp. Bury every bone prayer isn't going to get any easier.ġ5-30: Minotaurs in Stronghold of Security. Collect hides for crafting xp, or feathers for fishing xp. Numbers are assuming approximately that number in attack and strength.ġ-15: Cows or Chickens. Get 20 attack and strength before moving on to defense for higher damage/second. If you want to see my f2p ult’s progress, you can check out my post here! Melee A more detailed and up-to-date guide is at this link.įor all you ironmen that are starting out in f2p before going to members or want to stay permanent f2p, hopefully this can serve as a guide for you. This one will earn you a ban.ĮDIT: This is mostly correct but slightly outdated due to the addition of ogresses. For more information about account bans, click here. Feel like sharing? Please censor names wherever possible. Report abuse in game and contact Jagex for serious issues. This is not the place to accuse players of wrongdoing. No "Advice Animals" or other image macros. The body of your submission must be related to Old School RuneScape.ĭon't break or promote breaking Jagex/OSRS T&C. The mods here at /r/2007scape aim to make this the number one place to have fun, meet friends, and create memories! Rules of the land Welcome to /r/2007scape, the place to discuss Old School RuneScape! If you're determined not to flick, there's a cage fishing spot just west of the resource area that you can visit after banking, but it takes a lot of extra time to go all the way out there, fish/cook a lobster inventory, and come back to the first cave.Submit a link Submit a text post Submit a game suggestion I recommend pray flicking during your trips, since even with maxed melees it's difficult to fill your inventory before running out of food if you're just AFKing. A disadvantage to shamans is that they hit much more accurately than warriors even when you have max mage defense, and with a 20 minute deagro period you'll probably have to bring a lot of food even when flicking protection prayers. An option is to do shamans during the daytime and move to warriors later at night. ![]() The advantage to shamans is there's very little competition there so you rarely have to compete for spawns. Shamans have +2 higher melee Defense bonuses, which equates to about 500 XP/H less when meleeing. ![]() Another option is the two shamans in the little cave directly north of the warrior spot. If you melee here, you'll likely need to use a splashing alt to deter crashers, the same as is used for Ranged. You can kill the same warriors as you do for Ranged in the first cavern: this is the best possible XP/H, but you'll see a lot of competition there since it's a contested spot. When meleeing ogresses, you have a few options. That means avoiding all weighted cosmetics unless you'd rather look cool at the expense of macro-efficiency. It goes without saying, but you should avoid wearing any unnecessary gear that adds to your total weight. If you have 100%, you should run, at least for a bit, regardless of your weight you want to keep it recharging at all times. If you're smelting iron from Al Kharid bank, run on the trips back, since the bars weigh much less than the ore. For example, if you're making trips from the Rimmington mine to the Port Sarim deposit box, walk there when your inventory's full and run on the way back once you're empty again. As a general rule, run whenever you're carrying the least weight possible. Since run energy takes 12 minutes and 40 seconds to fully restore from 0, and considering you have over 8,000 hours of gameplay ahead of you (the majority of it being travel time), running as efficiently as possible saves a lot of time in the long run. An important aspect of efficient play that's rarely brought up is pathing and energy management. ![]()
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